How Art Can Be Good

How Art Can Be Good

Oct 29, 2011

By Paul Graham

I grew up believing that taste is just a matter of personal preference.
Each person has things they like, but no one’s preferences are any
better than anyone else’s. There is no such thing as good taste.

Like a lot of things I grew up believing, this turns out to be
false, and I’m going to try to explain why.

One problem with saying there’s no such thing as good taste is that
it also means there’s no such thing as good art. If there were
good art, then people who liked it would have better taste than
people who didn’t. So if you discard taste, you also have to discard
the idea of art being good, and artists being good at making it.

It was pulling on that thread that unraveled my childhood faith
in relativism. When you’re trying to make things, taste becomes a
practical matter. You have to decide what to do next. Would it
make the painting better if I changed that part? If there’s no
such thing as better, it doesn’t matter what you do. In fact, it
doesn’t matter if you paint at all. You could just go out and buy
a ready-made blank canvas. If there’s no such thing as good, that
would be just as great an achievement as the ceiling of the Sistine
Chapel. Less laborious, certainly, but if you can achieve the same
level of performance with less effort, surely that’s more impressive,
not less.

Yet that doesn’t seem quite right, does it?

Audience

I think the key to this puzzle is to remember that art has an
audience. Art has a purpose, which is to interest its audience.
Good art (like good anything) is art that achieves its purpose
particularly well. The meaning of “interest” can vary. Some works
of art are meant to shock, and others to please; some are meant to
jump out at you, and others to sit quietly in the background. But
all art has to work on an audience, and—here’s the critical
point—members of the audience share things in common.

For example, nearly all humans find human faces engaging. It seems
to be wired into us. Babies can recognize faces practically from
birth. In fact, faces seem to have co-evolved with our interest
in them; the face is the body’s billboard. So all other things
being equal, a painting with faces in it will interest people more
than one without.

[1]

One reason it’s easy to believe that taste is merely personal
preference is that, if it isn’t, how do you pick out the people
with better taste? There are billions of people, each with their
own opinion; on what grounds can you prefer one to another?
[2]

But if audiences have a lot in common, you’re not in a position of
having to choose one out of a random set of individual biases,
because the set isn’t random. All humans find faces
engaging—practically by definition: face recognition is
in our DNA. And so
having a notion of good art, in the sense of art that does its job
well, doesn’t require you to pick out a few individuals and label
their opinions as correct. No matter who you pick, they’ll find
faces engaging.

Of course, space aliens probably wouldn’t find human faces engaging.
But there might be other things they shared in common with us. The
most likely source of examples is math. I expect space aliens would
agree with us most of the time about which of two proofs was better.
Erdos thought so. He called a maximally elegant proof one out of
God’s book, and presumably God’s book is universal.
[3]

Once you start talking about audiences, you don’t have to argue
simply that there are or aren’t standards of taste. Instead tastes
are a series of concentric rings, like ripples in a pond. There
are some things that will appeal to you and your friends, others
that will appeal to most people your age, others that will appeal
to most humans, and perhaps others that would appeal to most sentient
beings (whatever that means).

The picture is slightly more complicated than that, because in the
middle of the pond there are overlapping sets of ripples. For
example, there might be things that appealed particularly to men,
or to people from a certain culture.

If good art is art that interests its audience, then when you talk
about art being good, you also have to say for what audience. So
is it meaningless to talk about art simply being good or bad? No,
because one audience is the set of all possible humans. I think
that’s the audience people are implicitly talking about when they
say a work of art is good: they mean it would engage any human.
[4]

And that is a meaningful test, because although, like any everyday
concept, “human” is fuzzy around the edges, there are a lot of
things practically all humans have in common. In addition to our
interest in faces, there’s something special about primary colors
for nearly all of us, because it’s an artifact of the way our eyes
work. Most humans will also find images of 3D objects engaging,
because that also seems to be built into our visual perception.

[5]
And beneath that there’s edge-finding, which makes images
with definite shapes more engaging than mere blur.

Humans have a lot more in common than this, of course. My goal is
not to compile a complete list, just to show that there’s some solid
ground here. People’s preferences aren’t random. So an artist
working on a painting and trying to decide whether to change some
part of it doesn’t have to think “Why bother? I might as well flip
a coin.” Instead he can ask “What would make the painting more
interesting to people?” And the reason you can’t equal Michelangelo
by going out and buying a blank canvas is that the ceiling of the
Sistine Chapel is more interesting to people.

A lot of philosophers have had a hard time believing it was possible
for there to be objective standards for art. It seemed obvious that
beauty, for example, was something that happened in the head of the observer,
not something that was a property of objects. It was thus
“subjective” rather than “objective.” But in fact if you narrow the
definition of beauty to something that works a certain way on
humans, and you observe how much humans have in common, it turns out
to be a property of objects after all. You don’t
have to choose between something being a property of the
subject or the object if subjects all react similarly.
Being good art is thus a property of objects as much as, say, being
toxic to humans is: it’s good art if it consistently affects humans
in a certain way.

Error

So could we figure out what the best art is by taking a vote? After
all, if appealing to humans is the test, we should be able to just
ask them, right?

Well, not quite. For products of nature that might work. I’d be
willing to eat the apple the world’s population had voted most
delicious, and I’d probably be willing to visit the beach they voted
most beautiful, but having to look at the painting they voted the
best would be a crapshoot.

Man-made stuff is different. For one thing, artists, unlike apple
trees, often deliberately try to trick us. Some tricks are quite
subtle. For example, any work of art sets expectations by its level
of finish. You don’t expect photographic accuracy in something
that looks like a quick sketch. So one widely used trick, especially
among illustrators, is to intentionally make a painting or drawing
look like it was done faster than it was. The average person looks
at it and thinks: how amazingly skillful. It’s like saying something
clever in a conversation as if you’d thought of it on the spur of
the moment, when in fact you’d worked it out the day before.

Another much less subtle influence is brand. If you go to see the
Mona Lisa, you’ll probably be disappointed, because it’s hidden
behind a thick glass wall and surrounded by a frenzied crowd taking
pictures of themselves in front of it. At best you can see it the
way you see a friend across the room at a crowded party. The Louvre
might as well replace it with copy; no one would be able to tell.
And yet the Mona Lisa is a small, dark painting. If you found
people who’d never seen an image of it and sent them to a museum
in which it was hanging among other paintings with a tag labeling
it as a portrait by an unknown fifteenth century artist, most would
walk by without giving it a second look.

For the average person, brand dominates all other factors in the
judgement of art. Seeing a painting they recognize from reproductions
is so overwhelming that their response to it as a painting is drowned
out.

And then of course there are the tricks people play on themselves.
Most adults looking at art worry that if they don’t like what they’re
supposed to, they’ll be thought uncultured. This doesn’t just
affect what they claim to like; they actually make themselves like
things they’re supposed to.

That’s why you can’t just take a vote. Though appeal to people is
a meaningful test, in practice you can’t measure it, just as you
can’t find north using a compass with a magnet sitting next to it.
There are sources of error so powerful that if you take a vote, all
you’re measuring is the error.

We can, however, approach our goal from another direction, by using
ourselves as guinea pigs. You’re human. If you want to know what
the basic human reaction to a piece of art would be, you can at
least approach that by getting rid of the sources of error in your
own judgements.

For example, while anyone’s reaction to a famous painting will be
warped at first by its fame, there are ways to decrease its effects.
One is to come back to the painting over and over. After a few
days the fame wears off, and you can start to see it as a painting.
Another is to stand close. A painting familiar from reproductions
looks more familiar from ten feet away; close in you see details
that get lost in reproductions, and which you’re therefore seeing
for the first time.

There are two main kinds of error that get in the way of seeing a
work of art: biases you bring from your own circumstances, and
tricks played by the artist. Tricks are straightforward to correct
for. Merely being aware of them usually prevents them from working.
For example, when I was ten I used to be very impressed by airbrushed
lettering that looked like shiny metal. But once you study how
it’s done, you see that it’s a pretty cheesy trick—one of the
sort that relies on pushing a few visual buttons really hard to
temporarily overwhelm the viewer. It’s like trying to convince
someone by shouting at them.

The way not to be vulnerable to tricks is to explicitly seek out
and catalog them. When you notice a whiff of dishonesty coming
from some kind of art, stop and figure out what’s going on. When
someone is obviously pandering to an audience that’s easily fooled,
whether it’s someone making shiny stuff to impress ten year olds,
or someone making conspicuously avant-garde stuff to impress would-be
intellectuals, learn how they do it. Once you’ve seen enough
examples of specific types of tricks, you start to become a connoisseur
of trickery in general, just as professional magicians are.

What counts as a trick? Roughly, it’s something done with contempt
for the audience. For example, the guys designing Ferraris in the
1950s were probably designing cars that they themselves admired.
Whereas I suspect over at General Motors the marketing people are
telling the designers, “Most people who buy SUVs do it to seem
manly, not to drive off-road. So don’t worry about the suspension;
just make that sucker as big and tough-looking as you can.”

[6]

I think with some effort you can make yourself nearly immune to
tricks. It’s harder to escape the influence of your own circumstances,
but you can at least move in that direction. The way to do it is
to travel widely, in both time and space. If you go and see all
the different kinds of things people like in other cultures, and
learn about all the different things people have liked in the past,
you’ll probably find it changes what you like. I doubt you could
ever make yourself into a completely universal person, if only
because you can only travel in one direction in time. But if you
find a work of art that would appeal equally to your friends, to
people in Nepal, and to the ancient Greeks, you’re probably onto
something.

My main point here is not how to have good taste, but that there
can even be such a thing. And I think I’ve shown that. There is
such a thing as good art. It’s art that interests its human audience,
and since humans have a lot in common, what interests them is not
random. Since there’s such a thing as good art, there’s
also such a thing as good taste, which is the ability to recognize
it.

If we were talking about the taste of apples, I’d agree that taste
is just personal preference. Some people like certain kinds of
apples and others like other kinds, but how can you say that one
is right and the other wrong?
[7]

The thing is, art isn’t apples. Art is man-made. It comes with a
lot of cultural baggage, and in addition the people who make it
often try to trick us. Most people’s judgement of art is dominated
by these extraneous factors; they’re like someone trying to judge
the taste of apples in a dish made of equal parts apples and jalapeno
peppers. All they’re tasting is the peppers. So it turns out you
can pick out some people and say that they have better taste than
others: they’re the ones who actually taste art like apples.

Or to put it more prosaically, they’re the people who (a) are hard
to trick, and (b) don’t just like whatever they grew up with. If
you could find people who’d eliminated all such influences on their
judgement, you’d probably still see variation in what they liked.
But because humans have so much in common, you’d also find they
agreed on a lot. They’d nearly all prefer the ceiling of the Sistine
Chapel to a blank canvas.

Making It

I wrote this essay because I was tired of hearing “taste is subjective”
and wanted to kill it once and for all. Anyone who makes things
knows intuitively that’s not true. When you’re trying to make art,
the temptation to be lazy is as great as in any other kind of work.
Of course it matters to do a good job. And yet you can see how
great a hold “taste is subjective” has even in the art world by how
nervous it makes people to talk about art being good or bad. Those
whose jobs require them to judge art, like curators, mostly resort
to euphemisms like “significant” or “important” or (getting dangerously
close) “realized.”
[8]

I don’t have any illusions that being able to talk about art being
good or bad will cause the people who talk about it to have anything
more useful to say. Indeed, one of the reasons “taste is subjective”
found such a receptive audience is that, historically, the things
people have said about good taste have generally been such nonsense.

It’s not for the people who talk about art that I want to free the
idea of good art, but for those who make it. Right now, ambitious
kids going to art school run smack into a brick wall. They arrive
hoping one day to be as good as the famous artists they’ve seen in
books, and the first thing they learn is that the concept of good
has been retired. Instead everyone is just supposed to explore
their own personal vision.
[9]

When I was in art school, we were looking one day at a slide of
some great fifteenth century painting, and one of the students asked
“Why don’t artists paint like that now?” The room suddenly got
quiet. Though rarely asked out loud, this question lurks uncomfortably
in the back of every art student’s mind. It was as if someone had
brought up the topic of lung cancer in a meeting within Philip
Morris.

“Well,” the professor replied, “we’re interested in different
questions now.” He was a pretty nice guy, but at the time I couldn’t
help wishing I could send him back to fifteenth century Florence
to explain in person to Leonardo & Co. how we had moved beyond their
early, limited concept of art. Just imagine that conversation.

In fact, one of the reasons artists in fifteenth century Florence made
such great things was that they believed you could make great things.
[10]
They were intensely competitive and were always trying to outdo
one another, like mathematicians or physicists today—maybe like
anyone who has ever done anything really well.

The idea that you could make great things was not just a useful
illusion. They were actually right. So the most important consequence
of realizing there can be good art is that it frees artists to try
to make it. To the ambitious kids arriving at art school this year
hoping one day to make great things, I say: don’t believe it when
they tell you this is a naive and outdated ambition. There is such
a thing as good art, and if you try to make it, there are people
who will notice.

Notes

[1]
This is not to say, of course, that good paintings must
have faces in them, just that everyone’s visual piano has that key
on it. There are situations in which you want to avoid faces,
precisely because they attract so much attention. But you can see
how universally faces work by their prevalence in
advertising.

[2]
The other reason it’s easy to believe is that it makes people
feel good. To a kid, this idea is crack. In every other respect
they’re constantly being told that they have a lot to learn. But
in this they’re perfect. Their opinion carries the same weight as
any adult’s. You should probably question anything you believed
as a kid that you’d want to believe this much.

[3]
It’s conceivable that the elegance of proofs is quantifiable,
in the sense that there may be some formal measure that turns out
to coincide with mathematicians’ judgements. Perhaps it would be
worth trying to make a formal language for proofs in which those
considered more elegant consistently came out shorter (perhaps after
being macroexpanded or compiled).

[4]
Maybe it would be possible to make art that would appeal to
space aliens, but I’m not going to get into that because (a) it’s
too hard to answer, and (b) I’m satisfied if I can establish that
good art is a meaningful idea for human audiences.

[5]
If early abstract paintings seem more interesting than later
ones, it may be because the first abstract painters were trained
to paint from life, and their hands thus tended to make the kind
of gestures you use in representing physical things. In effect
they were saying “scaramara” instead of “uebfgbsb.”

[6]
It’s a bit more complicated, because sometimes artists
unconsciously use tricks by imitating art that does.

[7]
I phrased this in terms of the taste of apples because if
people can see the apples, they can be fooled. When I was a kid
most apples were a variety called Red Delicious that had been bred
to look appealing in stores, but which didn’t taste very good.

[8]
To be fair, curators are in a difficult position. If they’re
dealing with recent art, they have to include things in shows that
they think are bad. That’s because the test for what gets included
in shows is basically the market price, and for recent art that is
largely determined by successful businessmen and their wives. So
it’s not always intellectual dishonesty that makes curators and
dealers use neutral-sounding language.

[9]
What happens in practice is that everyone gets really good at

talking about art. As the art itself gets more random, the effort
that would have gone into the work goes instead into the intellectual
sounding theory behind it. “My work represents an exploration of
gender and sexuality in an urban context,” etc. Different people
win at that game.

[10]
There were several other reasons, including that Florence was
then the richest and most sophisticated city in the world, and that
they lived in a time before photography had (a) killed portraiture
as a source of income and (b) made brand the dominant factor in the
sale of art.

Incidentally, I’m not saying that good art = fifteenth century
European art. I’m not saying we should make what they made, but
that we should work like they worked. There are fields now in which
many people work with the same energy and honesty that fifteenth
century artists did, but art is not one of them.

Quality Barbers: New upscale barbershop in UES

Quality Barbers: New upscale barbershop in UES

Sep 14, 2011

I have temporarily stopped adding new content to Innomind.org because I have been extremely busy helping my brother build our new barber shop. We called it – Quality Barbers. Since mid-June 2011 we took a lease in the historic Carnegie Hill area of the Upper East Side of Manhattan. This area is home to many museums such as the Guggenheim, Metropolitan, and the New museum. We really love this area and the people living here. As we were building up the place everyone who saw our place has been so welcoming. Now, one may ask, why calling it Quality Barbers? We come from a family of barbers, my father has been barbering for over 35 years, I learnt the skill from him at the age of 15, becoming financially independent in my high school years. My brother has been cutting hair for over 10 years now and he always wanted to open his own place. I have always told my brother that in this profession if he wants to keep permanent clientele he needs to treat his customers as he would want to be treated when receiving a haircut. Years passed, and I see that he has been following this golden rule, despite having little patience, something he shares with my father. So when we were signing the lease he promised to have patience and discipline in all aspects of his life for the first year or so, especially with his spending. We have already been in business for the first month and a half, and, so far he has been diligent.

Here are the images of what the place was like before and what we turned it into in couple of months. All work was done by the two of us except for the plumbing, canopy, ductless ac installation, and window glass installation.

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Self-Discipline vs. Spontaneity

Self-Discipline vs. Spontaneity

May 30, 2011

By Steve Pavlina

It can be tricky to achieve a healthy balance between self-discipline and spontaneity. If you’re too disciplined, you can become overly rigid and miss some wonderful growth opportunities. But if you’re too spontaneous, then your life may become messy and unfocused, struggling to get ahead. Disciplined, focused efforts can create some wonderful long-term payoffs, such as multiple streams of passive income that render a time-sucking job completely unnecessary. It takes a careful balance between these two factors to create a life of freedom and fulfillment.

Self-discipline pays off with the opportunity to be more spontaneous. It’s much easier for me to be spontaneous when you have full control of your schedule and don’t need a job. So if you like spontaneity, you’d better fall in love with self-discipline, or you’ll probably end up stuck working hard to fulfill someone else’s desire for more spontaneity.

Being spontaneous also makes it easier to be disciplined. If all you see before you is work, work, and more work, that isn’t very motivating. But if you make an effort to have fun, take unplanned trips, and live by the seat of your pants on occasion, you’ll burn off a lot of stress, and your motivation will increase. Happiness is a lot more motivating than tension.

Steve Pavlina is widely recognized as one of the most successful personal development bloggers on the Internet, attracting more than two million monthly readers to his website, StevePavlina.com. He has written more than 1000 articles and recorded many audio programs on a broad range of self-help topics, including productivity, relationships, and spirituality. Steve has been quoted as an expert by the New York Times, USA Today, U.S. News & World Report, the Los Angeles Daily News, Self Magazine, and The Guardian. He is also a frequent guest on radio and Internet radio shows.

Moby’s advice on Creativity

Moby’s advice on Creativity

Jan 25, 2011

Elizabeth Gilbert: A new way to think about creativity

Elizabeth Gilbert: A new way to think about creativity

Jan 25, 2011

“Eat, Pray, Love” Author Elizabeth Gilbert muses on the impossible things we expect from artists and geniuses — and shares the radical idea that, instead of the rare person “being” a genius, all of us “have” a genius. It’s a funny, personal and surprisingly moving talk.

An Easy Way to Increase Creativity (courtesy: Scientific American)

An Easy Way to Increase Creativity (courtesy: Scientific American)

Jul 16, 2010

Why thinking about distant things can make us more creative

By Oren Shapira and Nira Liberman

Creativity is commonly thought of as a personality trait that resides within the individual. We count on creative people to produce the songs, movies, and books we love; to invent the new gadgets that can change our lives; and to discover the new scientific theories and philosophies that can change the way we view the world. Over the past several years, however, social psychologists have discovered that creativity is not only a characteristic of the individual, but may also change depending on the situation and context. The question, of course, is what those situations are: what makes us more creative at times and less creative at others?

One answer is psychological distance.  According to the construal level theory (CLT) of psychological distance, anything that we do not experience as occurring now, here, and to ourselves falls into the “psychologically distant” category. It’s also possible to induce a state of “psychological distance” simply by changing the way we think about a particular problem, such as attempting to take another person’s perspective, or by thinking of the question as if it were unreal and unlikely. In this new paper, by Lile Jia and colleagues at Indiana University at Bloomington, scientists have demonstrated that increasing psychological distance so that a problem feels farther away can actually increase creativity.

Why does psychological distance increase creativity? According to CLT, psychological distance affects the way we mentally represent things, so that distant things are represented in a relatively abstract way while psychologically near things seem more concrete. Consider, for instance, a corn plant. A concrete representation would refer to the shape, color, taste, and smell of the plant, and connect the item to its most common use – a food product. An abstract representation, on the other hand, might refer to the corn plant as a source of energy or as a fast growing plant. These more abstract thoughts might lead us to contemplate other, less common uses for corn, such as a source for ethanol, or to use the plant to create mazes for children. What this example demonstrates is how abstract thinking makes it easier for people to form surprising connections between seemingly unrelated concepts, such as fast growing plants (corn) and fuel for cars (ethanol).

In this most recent set of studies, Jia and colleagues examined the effect of spatial distance on creativity. Participants in the first study performed a creative generation task, in which they were asked to list as many different modes of transportation as possible. This task was introduced as having been developed either by Indiana University students studying in Greece (distant condition) or by Indiana University students studying in Indiana (near condition). As predicted, participants in the distant condition generated more numerous and original modes of transportation than participants in the near condition.

Similar results were obtained in the second study, in which performance on three insight problems was gauged. Here’s a sample problem:

A prisoner was attempting to escape from a tower. He found a rope in his cell that was half as long enough to permit him to reach the ground safely. He divided the rope in half, tied the two parts together, and escaped. How could he have done this?

This is known as an insight problem since the solution – the prisoner unraveled the rope lengthwise and tied the remaining strands together – typically arrives in a flash of insight, or what’s commonly referred to as an Aha moment.

For the insight problems, participants were told that the questions were developed either by a research institute located in California, “around 2,000 miles away” (distant condition), or in Indiana, “2 miles away,” (near condition).  In a third, control group no information regarding location was mentioned. As expected, participants in the distant condition solved more problems than participants in the proximal condition and in the control condition. Because the problems seemed farther away, they were easier to solve.

This pair of studies suggests that even minimal cues of psychological distance can make us more creative. Although the geographical origin of the various tasks was completely irrelevant – it shouldn’t have mattered where the questions came from – simply telling subjects that they came from somewhere far away led to more creative thoughts.

These results build on previous studies which demonstrated that distancing in time – projecting an event into the remote future – and assuming an event to be less likely (that is, distancing on the probability dimension) can also enhance creativity.  In a series of experiments that examined how temporal distance affects performance on various insight and creativity tasks, participants were first asked to imagine their lives a year later (distant future) or the next day (near future), and then to imagine working on a task on that day in the future. Participants who imagined a distant future day solved more insight problems than participants who imagined a near future day. They also performed better on visual insight tasks, which required detecting coherent images in “noisy” visual input, as well as on creative generation tasks (e.g., listing ways to improve the look of a room). Similar evidence has been found for probability. Participants were more successful at solving sample items from a visual insight task when they believed they were unlikely, as opposed to likely, to encounter the full task.

This research has important practical implications. It suggests that there are several simple steps we can all take to increase creativity, such as traveling to faraway places (or even just thinking about such places), thinking about the distant future, communicating with people who are dissimilar to us, and considering unlikely alternatives to reality. Perhaps the modern environment, with its increased access to people, sights, music, and food from faraway places, helps us become more creative not only by exposing us to a variety of styles and ideas, but also by allowing us to think more abstractly. So the next time you’re stuck on a problem that seems impossible don’t give up. Instead, try to gain a little psychological distance, and pretend the problem came from somewhere very far away.

Are you a scientist? Have you recently read a peer-reviewed paper that you want to write about? Then contact Mind Matters editor Jonah Lehrer, the science writer behind the blog The Frontal Cortex and the book Proust Was a Neuroscientist. His latest book is How We Decide.

ABOUT THE AUTHOR(S)
Nira Liberman is a professor of psychology at Tel Aviv University. Oren Shapira is a graduate student in the Liberman lab.

Comments from readers:

Reader 1:

This matter of psychological distance is one I experience when I tackle a problem in a sort of daydream in which, instead of directly solving the problem, I envision myself as telling others how I solved it.  It works beautifully.

Reader 2:

Possibly creativity can be taught.  From childhood our kids were taught to change advertising jingles to original ones or reverse- the toothpaste took away the enamel and so on. Lack of creativity comes from fear of being criticized or found wrong. Many inventions from USA in the 19th century came because novel thinking was allowed vs other lands where you must follow “traditional ways.”  I think “allowing” creative thinking is more important than “distance thinking.